Why isn’t the future what it used to be? Writings on teaching, learning and technology

16Nov/110

Saving the world one student at a time

When I arrived at UNT, one of the projects already underway in the research center where I work was MSOSW (Middle Schoolers Out to Save the World). The focus of this project is to increase middle school students' interest in science, technology, engineering and math through a problem-based unit focused on energy conservation. The students participating in this project, which included schools from Texas, Louisiana, Maine and Vermont, use Watts Up? devices to measure the amount of vampire energy used by the electronic devices in their homes. This project involves a lot of in-depth learning about energy consumption, carbon emissions, measurement units for energy and power, energy costs, carbon footprint, stand-by power and product design. In addition to these concepts, the students are required to do a lot of math for conversions, and they must use a spreadsheet.

Because I see such value in these types of projects, I wanted my pre-service teachers to experience firsthand what it looks like to complete a problem-based unit from beginning to end. I observed this unit being taught last year at Good Shepherd Episcopal School, but I had never actually planned and taught it myself. Let me tell you, the planning was much more time intensive than I had assumed, and I ended up staying up late one night to get all of the materials ready.

The first thing I did was put my students into groups of 2. I normally let them pick their own partners, but they have gotten, how shall we say, comfortable this semester, and I wanted to break them out of their apathetic little comfort zone. The next thing I did was set up a Google Presentation for each group. I wanted them to see how this tool worked, so I created one for each group and set them up so anyone could edit. The next thing I did was lay out the project on Glogster. I was never really happy with how this turned out, but you can see it here. The process of setting up this glog (their term, not mine) required me to go find all of the resources I wanted them to have for the project. This included a carbon footprint calculator, a vampire energy calculator, a graph maker, a couple of videos and a spreadsheet for entering some data. As the pre-service teachers went through this project, I had them report their information in the Google Presentation along the way. I also brought a few Watts Up? devices to the lab and hooked them up to a monitor, a CPU tower, the printer and the document projector. I wanted them to do the math required to calculate how much energy the lab uses in a 24 hour period. Overall, they did a really nice job and completed the whole activity, even though it was not for a grade (I will grade it in the future, I think).

Here are a few lessons learned from this tech-rich problem-based unit:

  1. Pre-service teachers actually like this kind of work. I have to say, this was hard and the students really struggled with some of the math and science concepts. But they stuck with it and took the topic seriously. I would even go so far as to say they learned something about energy conservation from doing this. I also hope they learned something about using this teaching strategy with students
  2. Glogster is kind of cool, but it has been extremely unstable and unreliable lately. On several occasions I have logged on and gotten some sort of "We will be down for the next 36 hours, but we are adding some really awesome new features!" Well, when I go to retrieve my work from a Web tool and it is not there, I'm done with that tool. That is a total deal breaker for me. So, Glogster, I am sure your new design is really awesome, but you let me down on several occasions and I'm done. I will also not be pointing my students to this tool because it let many of them down too.
  3. When you set up a Google Presentation to be edited by anyone with the link, it will not let you import images. The students made a graph that was exported as a JPEG, and I wanted them to import it into a slide. Google Presentation wouldn't let them do it, so we found a very bothersome work-around. If we pasted the image in a PPT slide, we could copy and paste the graph into the Google Presentation (but only if we use CTRL-V, not the mouse). I don't know if this was a bug in the new re-design of Google Presentation, or if they have this feature disabled for when anonymous users are editing a document. Either way, it was annoying and slowed the process down temporarily. In a K-12 classroom, this could mean the difference between a project going well and the whole thing crumbling in your hands. I do have to own this one, though, because I never tried to edit a presentation or insert an image as an anonymous user. I should have done this beforehand, but I just took for granted that it would work.
  4. Google Spreadsheet worked like a champ, and I will definitely use it in the future for activities like this. I have used this tool for years, but I had never seen multiple people entering in data at once. The students also thought this was really cool.
  5. The Vampire Energy Calculator is very cool, and I think this is what really brought the project home for the students. Even the act of physically dragging electronics into different rooms made this more like a simulation than a calculator. It's a very well-designed tool.

So, that is my first attempt at teaching the MSOSW unit, but it will not be my last. I already have some ideas for how to make it better next time, and I hope this is serves as a catalyst for some students to begin envisioning this type of instruction in their own classrooms.

22Jan/100

Research and Evidence

From early on in my doctoral studies, I gravitated toward research that had practical implications. I am not suggesting that survey research is not practical, but for the most part it really didn't interest me that much. I was far more interested in studies that measured things that matter to teachers and students: time on task, engagement with the instruction, student artifacts and learning. As a teacher, these were the things that interested me. I had to be sensitive to each student as an individual and the different factors that directly influenced their lives, but I felt more compelled to make my classroom as exciting as possible than I did to try to change their lives at home or their attitudes toward school. This is just where I chose to put my time and energy.

So, when I see research that is really creative, unique or practical, I am suddenly interested. There are two such studies that I find fascinating. The first is a study about the influence of success or failure on perception. This could have easily been done with a research instrument (survey, questionnaire, etc.), but these researchers chose to measure the influence of success or failure (in this case, kicking field goals) by having participants adjust a miniature goal post to the size they thought was to scale after they had just attempted 10 field goals. People who kicked too low routinely adjusted the mini goal post too high; people who kicked wide right or left would judge the distance between the goal posts to be more narrow than they really are. Even more surprising, the more field goals a person made, the wider they adjusted the goal posts. It's fascinating to think that people standing side-by-side, based on their success at kicking field goals, were actually not looking at the same object. I really like this study because it accurately reflects how people might actually perceive objects or experiences with which they have had past success or failure. I used to notice something similar with my students in regard to reading ability. Those who struggled with reading were more likely to perceive words with a lot of letters as harder. I found them skipping past or mumbling long words, even if the words weren't really that hard to read (e.g., doorstop). I have no formal data, just my own experience, to back this up, but based on the findings of the field goal study it makes sense that this phenomenon would apply to other areas of life.

The second study, if one can call it that, is based on a series of VW commercials. The premise is that people will be more likely to do otherwise mundane or bothersome activities if they are made to be fun. You need to watch the videos to see what I am talking about. What I find interesting is the way they measure the influence of "fun" on the desired behavior: the number of people using a recycling  bin, number of people using the stairs and the weight of the trash in a garbage can. Each of these outcomes measure exactly what the fun was meant to increase. No surveys or other validated instruments; just an increase in the thing that is meant to be increased.

Of course, student outcomes aren't as tidy as the number of people to use the stairs instead of the escalator in a 24-hour period. Concepts such as "understanding," "effort," and "engagement" are really hard to define, thus, are hard to measure. But there are some things that teachers would like see more of from their students that can be measured: time on task, attention to detail, and higher-order thinking. These two studies have breathed a little life into my interest in student outcomes and classroom-based research. They are innovative, creative and, at least to the people who are interested in perception or increasing civic-minded behavior, relevant. Research should be, if nothing else, relevant.

I can still hear the words of two of my professors ...

Professor A: By the time you leave my class, I want you all to be from Missouri. Why Missouri? Because it's the Show-Me State, and if you make claims based on your research, you need to show me. Your data should show me something.

Professor B: If something exists, then it exists in some amount and can, therefore, be measured.

I didn't realize this at the time, but these have become words to live by.

3Sep/090

A book by any other name …

I just read an interesting post by David Warlick, where he discusses the general misconception by adults that "kids love computers." He was responding to someone who suggested picture books be put on iPhones because "kids love computers." This seems like a logical hook to get kids interested in something they might otherwise avoid. When I was teaching 3rd and 4th grade I used to make that very claim. Students who seemed to have no pulse would suddenly become animated when they heard me talk about going to the computer lab. This was before interactive whiteboards, so I can only imagine their response had I started moving things around the board with my finger. However, I don't think their enthusiasm was directed at the computer, but rather at what the computer represented.

One finding from my dissertations was that students in general seem to like using computers in school. However, they like using the computer in different ways and for different reasons. Some students liked the tool they were using -- a web-based storyboard maker. Some students liked the activity -- visual discovery - - and reported they would have liked it just as much without computers. Some students liked visual discovery better with the storyboard tool, and some students thought the whole assignment -- the tech and the activity -- were not that interesting.

David Warlick's says this about kids and technology:

First of all, kids do not love computers any more than I loved my baseball bat, shoulder pads, or box of legos.  They were merely the apparatus of the play that I engaged in.  Computers are no different, except that they are NEW to my generation and in almost every respect more compelling than any Louisville Slugger (JU’s Thinking Stick notwithstanding).  Our children do not go to their mobile phone because it is their “tech of choice.”  They go there because it is where their friends are.

I found this to be very insightful, and it reminded me of this quotation by Esther Dyson:

The Internet is like alcohol in some sense. It accentuates what you would do anyway. If you want to be a loner, you can be more alone. If you want to connect, it makes it easier to connect.

People are drawn to technology because of what it will let them do, as well as what it represents. My mother and her friends have become heavy users of Facebook, not because they love Web 2.0 or social networking software. They love it because they can reconnect and keep up with the people they otherwise might lose touch with. Applications like FB give you a sense that people aren't that far away, a comforting feeling in an age when people seem to constantly move around and get farther apart.

So, while computers and other technology may be a hook to get student attention initially, we can't expect that initial fascination to be sustained over time. Unless these students associate the technology with things they find enjoyable, challenging or rewarding, we run the risk of giving them one more thing to roll their eyes at. It's more than an object of fascination; it's a conduit.