In my world, there is a difference between work submitted on time and that which is submitted late. I tend to assign a lot of work in my classes, and I expect all of it to be submitted on time. Every time. In addition to my philosophical and professional reasons a student should submit work on time, I consider excuses – any excuse, really – to be lame.
If you have been a college instructor for any length of time, you have most certainly gotten this question from students: “Why did you take points off for _____?” This question is based on their assumption that they start at 100 rather than zero, which is where I believe they start before an assignment has been graded. If they fail to turn in an assignment, they are given the current point value, which is zero. I do not, in fact, take away all of their points as a fiery demonstration of my absolute authority in the classroom.
I think a lot about gamification. Not because I consider myself an expert, or even particularly good at it. I am obsessed with this concept because I think it actually works. This morning as I drove to work, I was thinking about why a person would want to spend time and energy learning about, developing, implementing, and improving gamification techniques in the classroom. After some thought, and skimming a few blog posts later in the day, I think I know what attracts me to gamification:
My reasons for wanting to use gamification strategies in my large Intro to Education course were obvious: student accountability, timely and continuous feedback, and better motivation to do otherwise rudimentary activities. I learned pretty quickly that implementing gamification strategies was more difficult than I initially thought. First, I had to figure out the instructional design aspects of gamification. How many points are different experiences worth? What do I count and what do I leave out? Second, I had to figure out how to keep track of all of this and communicate it back to the students. As I have written about before, I used Google Sheets to do this.
I have been thinking about gamification a lot lately. I teach a really big class full of energetic undergraduates, and I want to make the class better. It is already pretty darn good, but there is always room for improvement. One way to do this is to add game elements to some of the more mundane aspects of the course.
It’s that time of year again, when I spend a lot of time reflecting on the semester and academic year. I have already posted once about this, and I have at least two more ideas incubating in my mind. The idea that came to me today as I graded final exams, calculated final averages, and entered final grades into “the system” is that universities – or perhaps my university – put a lot of emphasis on finals. This led me to consider whether or not there TOO much emphasis on final exams. As it is now, we set aside an entire week, shuffle the schedule, and give each professor 2.5 hours to administer the exam. Yet, I have not given a comprehensive final since my 2nd year of teaching higher education. Is this really worthy of its own week?
I have been teaching for nearly 20 years, and I have seen just about everything. Throughout the many life changes I have experienced in that time, teaching, oddly enough, has been one of the constants in my life. Early in my career I would stay late at school and come home to an empty apartment. Soon enough, I was finding ways to have lunch with my wife over our short lunch breaks. Then I was rushing home after teaching so I could spend time with my babies. Now I have to be creative in order to balance my teaching with things like baseball, gymnastics, theater classes, church, committees, writing, and staying connected to family. During all this time, students have come and gone from my classes, hopefully taking something with them that will help in their life journey.
Today I attended a presentation sponsored by Apple about the changing role of mobile technologies in higher education, particularly colleges of education. This is of particular importance to my college right now because we are beginning to talk a lot about how and why to use different types of technology in our courses. Many faculty have been using technology for many years in their courses, but we are starting to see a shift in the role of technology in terms of how students access and use information. The presentation today, given by John Landis, Ph.D., was very much in line with the conversations I have been having with some of my colleagues over the past few months.
I try to be responsive to my students each semester and make adjustments to my courses that let them know I value their opinion. There are some things I don’t change, such as assignments or due dates, but there are other areas in which I can be responsive. One such area is providing the students with resources that will help them be successful on the exams. After the first exam, some students were freaking out about the sheer amount of information I was expecting them to remember. In order to focus their efforts, I began sending out learning objectives after class. I think this helped, but some of them still felt overwhelmed.
I recently got a question from a teacher about recording mathematics explanations using a Bamboo from Wacom. I have never used a Bamboo before, but I know people who have and I’ve seen other tablets like it, so I knew what this teacher was asking.
When using a Bamboo, you project your computer on the screen using a digital projector, and the tablet is essentially a big mouse pad that lets you draw or write with a stylus. I have used similar tools before, and there is no projection on the tablet itself. You can just see your marking on the computer or projector.