No more snow days? Here’s how else school in Fort Worth might change after COVID-19.

I enjoyed being interviewed for this article in the Star-Telegram ... even better was reading it and finding out the focus of the article was on the amazing, one and only Hallie Poe from Ridglea Hills!! She is an amazing teacher and my boys loved her class!

Starpoint School Coffee Hour: Technology Boundaries during COVID-19

I had the opportunity to speak to the parents and teachers at Starpoint School at TCU about strategies for creating boundaries around technology while kids are doing school from home during COVID-19. Every parent I know has expressed frustration with the drastic increase in screen time their kids are getting due to online school and more free time than usual. I talked to them about establishing rules, putting filters on the home network, and putting restrictions on individual devices.

Guest Post: Gamification or Game-Based Learning?

This guest post is written by TeacherJ. She is a blogger and edtech enthusiast, and in this post she explores the similarities and differences between gamification and game-based learning. Watch out for her blog!

What is More Effective Gamification or Game-Based Learning?

Photo Credit: www.audio-luci-store.it via Compfight cc

The increase in ownership and usage of mobile devices by students led to a change in the way educators deliver their learning materials and handle their classes. Research from McGraw-Hill Education and Hanover revealed that smartphones and tablets usage in 2014 skyrocketed among college students, where more than 80% were said to be using mobile technology to study. The number has jumped by 40% in total since 2013.

The trend in mobile learning (mLearning) has led to two kinds of eLearning methods: Gamification and Game-based education. You may have come across these two processes before, but you may be unsure of which is the better method to apply to your class. This article will detail you everything you need about Gamification and Game-based Learning.

Defining Terms

Before we dwell on the effective nature of the two learning methods, we will define the difference between Gamification and Game-based Learning.

Gamification: This process applies game-like features to your usual lessons, by including rules and mechanics from certain games to encourage behavioral patterns in your students. The use of a leaderboard is one of the most common gamification styles applied by many educators and even businesses today. Enterprises use the process to boost customer interaction and increase employee participation. It is expected that 50% of institutions will gamify their processes this year, as reported by Gartner back in 2011. Apart from using a leaderboard, educators can apply gamification by turning achievements into rewards such as badges, progress bars, or through a point system.

Game-based Learning: This is a learning procedure whereby participants play games to learn and understand their subject and topics better. Many educational apps for students apply game-based learning, especially for younger students who require a more interactive approach to education. One of its known benefits is its ability to enhance learners’ problem solving skills. For the younger students it has been proven to enhance their cognitive skills.

The common ground

Although gamification and game-based learning are different from one another, the two have common variables in terms of usage and their platforms. The two learning processes are very relevant due to the increasing adoption of mobile devices by students and educational institutions. The numbers presented by McGraw-Hill Education is expected to grow in the future, as more portable devices such as wearables, are set to revolutionize the classroom environment. However, the supply-side complexity becomes a common problem for many as there are various devices running different operating systems, making it difficult to create a learning process that fits all mobile users. Today, we have smartphones that have curved, large 5.1-inch screens such as the Galaxy S6 Edge which O2 says runs the latest Android 5.02 Lollipop OS, while there are handsets with smaller 4-inch screens running older Android OS.

Final Question: What is more effective?

Both learning methods appear to be highly effective for students, especially since it makes the usual boring classroom into an interactive and fun environment. As technology in the classroom changes, educators and their processes will have to evolve, too. The important matter that we have to take note here is that the two-game inspired processes aim to promote mastery of academic content. Educators will have to ensure that they apply the 3 E’s in mLearning (Engaging, Effective, and Easy) to make the most of their eLearning sessions.

What are your thoughts on the affordances and constraints of gamification and game-based learning?

Thoughts on Social Networking

This semester I created a project in which my students built and participated in a personal learning network (PLN). This is something I have done in the past several years, and I have learned a lot about particular digital tools, teaching strategies, and overall wisdom from other people in the same profession.

When something is rewarding, it's easy to assume others will immediately see the same value in an activity as I do. I mean, they signed up for my class, so they must have some interest in using digital tools to communicate and collaborate, right? Well, not exactly. The aspect of a PLN that I neglected to consider is that many of the connections I have made took years to become meaningful. That is, my personal cycle of reading/seeing ideas, trying them, reflecting, trying them again, more reflection, etc., has been a process that started a long time ago, even before I had what I would call a PLN. I became aware of two very important facts regarding a PLN:

  1. Most of the "treasures" I found from sources in my PLN were solutions, or even just tweaks, to instructional problems I had been slowly addressing over a long period of time. Many times, the stuff I discovered and found helpful was just a minor point in a blog post or forum that uniquely addressed one little thing I had been wrestling with. What I considered a major discovery amounted to little more than "what's the big deal" to other people.
  2. This was going to be a very difficult thing to sell within the course of one semester. 16 weeks. 15 class meetings. Less than 45 hours. I have easily spent hundreds, if not thousands, of hours skimming, sometimes perusing, resources from people all over the world. It may be wishful thinking to expect that 45 hours spent doing something that is meant to take much longer will actually make a difference in a student's professional thinking.

Being the adventurous type, I forged ahead knowing the results may be less than convincing. My first step was to make some suggestions for the students about which sources they include in their PLN. Building the network is the hardest part, and I knew most of them did not know how to get started. Based on my own experience, I suggested the following sources, along with their possible affordances and drawbacks.

Facebook

A hodge-podge of life events, shared videos and articles, and pictures from people who I may or may not have known in person at some point. The things they post sometimes make me want to respond, then I'm like "I haven't seen that person in 20 years! And even then I hardly knew him." There are professional groups and pages on Facebook, but I find they get buried by all of the random things people share. The few professional pages I have "liked" do not seem to be updated very often, and I end up just being distracted by cat videos.

Twitter

Twitter is like candy. It seems fulfilling at first. I read quotes and re-tweets and people's random (very concise) thoughts, and it almost seems like I am learning something for a second. And then it's gone, but I still want more. So I keep scrolling. I have found some excellent resources that consistently link to good articles and posts, which has caused my attitude about Twitter to improve in the last couple of years. Some people who I follow tend to share too much, and there does not seem to be a good way to filter. The stuff I am looking for gets buried by the people who share too much.

LinkedIn

This social network tool has always been a mystery to me. I would say about three-fourths of my LinkedIn contacts are people I know, with the remaining quarter being people I have never seen in my life. Occasionally I will get a notification that one of my "contacts" recently joined LinkedIn, yet I have no idea who this person is. Other times, I get contact requests from people in my geographic area who are clearly just trying to, well, network. I usually add the person if there seems to be some common interest, whether it is our city or field of expertise. Then there is this strange thing called Skills and Endorsements. I understand the premise behind this feature (people are willing to vouch for my skill set), but I always chuckle when I get an e-mail telling that so-and-so has endorsed me for a skill in which so-and-so knows absolutely nothing about. You mean this guy I have never met just endorsed my skills in curriculum development? He must know something I don't!

In terms of using LinkedIn as part of your PLN, they do have many Groups you can join. Some of them are centered around an organization (alumni of a particular college or another professional organization), while others are based on interests (e.g., designing innovative higher ed. learning spaces). If you want to stay caught up with the discussions, you can opt to receive updates and digests via e-mail. If you want to participate, you have to go to the website. The groups have a discussion board/forum look and feel, which is not my preference. Of all the social networks in my PLN, this is the one I refer to the least.

Google+

My first thought was, Why do I need another place to waste my time. How in the world is this going to be different from Facebook? Well, Google+ has surprised me. I have found some very active and interesting communities, and I honestly say I find something of interest every time I scroll through my feed. I have also become pretty active in my sharing within these communities. I have made some good connections, gotten good feedback, and found the experience to be enriching. (Not all of my students felt this way about Google+, but I did not consider that when giving them a grade ... ha ha.)

Blogs

I still like to follow several blogs, but I have found that sound bytes from Twitter, Google+, and Facebook have squeezed them out a little. I used to follow blogs through Google Reader, which disappeared, and now I use Feedly. I do not really make time to check in that often, but I still log in about once a month. I end up marking whole sections "as read" because I know I will never read most of the stuff. I will skim the headlines and make sure I am not missing something really good.

Here is the list of my PLN that I share with students to get them started. I have also started to dabble with Reddit and Scoop.it, but I have not used them enough to speak to their suitability to this project.

    • G+:
      • Appademics
      • Open Source in Education
      • Google Docs and Drive
      • Best Educational Apps for Kids
      • Higher Education & Technology
      • Technology in Education
      • Technology & Innovation in Education
      • EdTech and Professional Development
      • Educational Apps for Kids
      • ISTE Teacher Education Network
      • Educational Technology
      • Gamification in Education
      • EdTech
      • Connected Learning
      • School Technology Leadership
      • Google Apps in Education
      • Google Hangouts in Education
    • Twitter:
      • Edutopia (@edutopia)
      • EDpuzzle (@EDpuzzle)
      • Socrative (@Socrative)
      • Wesley Fryer, PhD (@wfryer)
      • WeAreTeachers (@WeAreTeachers)
      • TechSmith (@TechSmith)
    • Blogs:
      • Alice Keeler
      • Tony Vincent
      • Two Guys and Some iPads
      • Moving at the Speed of Creativity
      • Daniel Willingham

So, what are your thoughts on different social networks when building a PLN?

Managing Learners: Tools for organizing your class

Of the many ways ITC has changed (and is changing) education, none seem more obvious than e-mail and learning management systems. It seems students these days expect ubiquitous, continuous access to course content and their teachers. How do I know this? Well, for one, I commonly get e-mails from students in the middle of the night. I am no longer surprised when I wake up in the morning to e-mails from students, most of them sent well past midnight. I do not think they expect an immediate response, but it reveals a student's mindset when you see he has sent a message in the middle of the night the instant he had a question about an assignment or grade. Second, my students are quick to let me know if they cannot access a course document or cannot see their grade. If the gradebook in my LMS were a section of the Oregon Trail, it would look like this.

The course syllabus? It probably looks more like this.

I am digressing. Anyway, teachers these days must anticipate the "right here, right now," mindset of many students and parents. Over time, report cards were augmented by weekly take-home folders, then daily homework planners, and now the LMS has crept into K-12 schools. Some schools have adopted an LMS that every teacher is expected to use. This was the case at the private school where I worked a few years back. Teachers at this school were expected to post grades, assignment details, worksheets, and other announcements each week. In other cases, a teacher may choose, independent of the rest of the school, to use an LMS in this way with students and parents.

This past week in my class, we explored various options available to teachers who want to use an LMS for managing learners and organizing content for their class. Before we looked at any platforms, we discussed the features one would expect to see in a LMS, and we listed them on a shared Google Doc, which the students filled out as they explored. Here are the results of our exploration.

Features Edmodo Chalkup Homeroom
Upload course materials
Upload materials in a variety of media (e.g., post a video for students to watch)
Discussion tool
Message tool
Announcement tool
Dashboard with upcoming assignments
Submit assignments
Submit using a variety of tools
Quiz tool It may be there, but we couldn't find it
Embed content from other sources Only from pre-selected sources
Features of this tool that may be particularly appealing. Links to Google Drive, Archives class data, calendar linked to assignments for multiple classes. Teacher can annotate papers, messaging feature, flashcards Interfaces with Apollo (the BYOD presentation tool). Quizzes can be tracked in realtime using a simple dashboard.

There are some obvious omissions on this list: Schoology and Google Classroom. This is mainly because we only had 2 hours and 40 minutes, so I had to make some choices about what to analyze. We already had someone demonstrating Edmodo, and I felt like Schoology was similar enough to skip past it. Some of the students actually mentioned it as we discussed Edmodo, and they were able to identify the similarities and differences themselves. I would have LOVED to show the class Google Classroom. I would love to see Classroom for myself, for crying out loud! Yes, most of their tools and features are available and free to everyone, but there are some that are not. This is especially true of GAFE, where if you are not in the club, you are WAY out of the club. So, this class exercise was not exhaustive, but I believe it gave the students an in-depth look at different ways to design an interface, features to include and leave out, and how easy different tools are to use.

What am I missing (and don't say Google Classroom!)? Are there features or whole platforms I didn't address?